Major Game Studio Promises 'Infinite Worlds' Powered By Revolutionary Technology Of Firing Entire Art Department
Executives claim the shift to AI-generated environments will finally free players from the outdated concept of deliberate game design.

LOS ANGELES (The Trough) — The frontline of interactive entertainment has officially collapsed. At 0400 hours Tuesday, publisher OmniCorp Interactive deployed a tactical press release announcing the total eradication of human creatives from their upcoming flagship title, Endless Void 7.
The sweeping maneuver eliminates 400 texture artists and level designers in a single strike, replacing them with a text box and a ruthless cost-saving algorithm. Executives are framing the massacre not as a mass layoff, but as an ascension to boundless player agency.
"Human intent is a bottleneck to true immersion," said Greg Thompson, Executive Vice President of Infinite Monetization Strategies at OmniCorp. "When a real person designs a forest, they put trees where they make sense. Our new engine generates six billion gray, slightly vibrating cylinders at random. It is breathtaking."
Players have already begun reporting casualties from the early beta test. Civilian gamers report getting trapped in procedural hallways that have no exits, surrounded by aggressive merchants who speak in broken marketing copy and possess seven fingers on each hand.
"We are no longer shackled by the tyranny of pacing, narrative structure, or emotional resonance," said lead prompt engineer Sarah Miller, staring blankly at a terminal rendering its forty-thousandth identical goblin. "The content is infinite. The shareholders are very pleased."
At press time, OmniCorp's generative algorithm had successfully hallucinated a digital pink slip and emailed it to Miller.
